There are multiple interpretations of scale theory, one being that players experience Gielinor through a gamified viewpoint, which makes it impossible for anyone to truly comprehend what the planet is truly like. This theory is used to explain the multiple illogical, often strange, climate changes that occur across Gielinor and how the distances between certain locations are shorter than described. Scale theory proposes that Gielinor has been shrunk down to suit the confines of a video game which has led to a large part of the natural landscape - open field, rolling hills and maybe even additional settlements - being omitted to create an easy-to-navigate map and, if Gielinor was an actual plane of existence, it would be far larger than the one depicted in RuneScape. To the uninitiated, scale theory is the belief that the Gielinor we explore in RuneScape is not a true representation of Gielinor as a planet, instead it's a small, scaled down, version of the world. Thankfully, the RuneScape community has an answer in the form of scale theory and, before you ask, it has nothing to do with that flat earth - sorry, flat Gielinor - nonsense.
I don't need my geography GCSE to tell me that something isn't quite right here.
How does climbing Ice Mountain, a peak so high that it's the only place in Asgarnia always covered in snow, take less than 30 seconds? Why do characters act like certain towns are miles apart, but, when you undertake the journey, it takes five minutes by foot? Most of all - how is Lumbridge, the quintessential country town (goblin problem aside), literally a short walking distance away from the Kharidian Desert? Yet, the more you explore the world of RuneScape, the more you'll start to notice that something is slightly wrong with Gielinor's geography. Beyond the borders of these settlements you can find ancient ruins, ghast infested swamps, a portal for interplanetary travel and even a spa. From the southern Feldip Hills to the barren waste of the Wilderness, Gielinor, RuneScape's setting, is home to a collection of countries and kingdoms, within which lie cities and towns, many hiding dungeons beneath their streets.