gmnanax.blogg.se

Sakura clicker allies
Sakura clicker allies













sakura clicker allies

Increase equipment MAG (100%) and accuracy (25%) when single wielding any weaponĭecrease fire resistance (120%) for 5 turns to one enemyĭecrease ice resistance (120%) for 5 turns to one enemy Increase modifier (5x): Tempest (FFVII REMAKE), Tempest (FFVII REMAKE)+1, Tempest (FFVII REMAKE)+2, Tempest (FFVII REMAKE)+3, Tempest (FFVII REMAKE)+4 Increase modifier (10x): Ray of Judgment, Ray of Judgment+1, Ray of Judgment+2, Ray of Judgment+3, Ray of Judgment+4 Increase modifier (20x): Cetra Blizzaga+, Cetra Firaga+, Cetra Thundaga+ Increase MAG (300%) for 4 turns to casterĮnable skills for 5 turns to caster: Cetra Blizzaga+, Cetra Firaga+, Cetra Thundaga+Įnable skill for 5 turns to caster: Quadruple Force

sakura clicker allies

Increase modifier (10x) for 5 turns to caster (can't be dispelled): Cetra Blizzaga+, Cetra Firaga+, Cetra Thundaga+, Ray of Judgment, Ray of Judgment+1, Ray of Judgment+2, Ray of Judgment+3, Ray of Judgment+4 Increase modifier (15x) for 5 turns to caster (can't be dispelled): Cetra Blizzaga, Cetra Firaga, Cetra Thundaga, Sorcerous Storm, Tempest (FFVII REMAKE), Tempest (FFVII REMAKE)+1, Tempest (FFVII REMAKE)+2, Tempest (FFVII REMAKE)+3, Tempest (FFVII REMAKE)+4 In gameplay terms, Nearl is a Healing Defender: an Operator who blocks multiple incoming enemies, soaks a beating, and restores the HP of herself and nearby allies. Increase light magic damage (15%) for 5 turns to caster Increase light physical damage (15%) for 5 turns to caster Cure ATK/DEF/MAG/SPR break, stop, and charm to all allies Heal (1800 HP, 10x) to all allies Revive all KOd allies (100 HP) Auto-revive (80 HP) for 3 turns to all allies-255 105: Planets Protection 3 turns cooldown, available on turn 1 Grant HP barrier (4000) for 3 turns to all allies Mitigate physical damage taken (45) for 2 turns to all. Lightning magic damage (34x) to one enemyįilter Cast 3 times: Any of Aerith (FFVII REMAKE)'s skills Increase resistance to all status ailments (100%) for 5 turns to all alliesĭecrease light resistance (120%) for 5 turns to one enemy Increase magic damage against demons (75%)Ĭonsume all remaining MP to deal light magic damage (30% of consumed MP) with SPR scaling to one enemy Increase resistance to stop and charm (100%)Ĭhance to ignore fatal damage (100%) when HP is above 5% (1% HP lock, max 1 time) Increase equipment MAG (50%) and accuracy (25%) when single wielding any weapon Increase resistance to sleep, paralyze, and confuse (100%) Heal (6000 HP, 18x) split over 3 turns to all allies Mitigate physical damage taken (45%) for 2 turns to all allies Grant HP barrier (4000) for 3 turns to all allies Mitigate magic damage taken (45%) for 3 turns to all alliesįilter Cast 2 times: Any of Aerith (FFVII REMAKE)'s skillsĪuto-revive (80% HP) for 3 turns to all allies Grant HP barrier (5000) for 3 turns to caster Grant HP barrier (5000) for 3 turns to one ally Heal (4500 HP, 8x) split over 3 turns to all alliesĬure ATK/DEF/MAG/SPR break, stop, and charm to all alliesĪuto-revive (30% HP) for 3 turns to one allyĪuto-revive (30% HP) for 3 turns to caster















Sakura clicker allies